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TopicDBZ Dokkan Battle topic - (Super Battle) Road to the 4th Anniversary
Emeraldegg
05/13/19 7:11:57 PM
#118:


SSJ4 Goku (damage dealer)
SSJ3 Vegeta (tank/stunner)
LR Vegito (Damage/tank)
Jiren (Everything)
Super Gogeta (Damage/tank)
Either Toppo (for linking for big damage with jiren, also support) or Vegeta (damage, one turn invincibility)
I believe that with Toppo, it's the exact team I used, and I straight up farmed this SBR for that LR Kid gohan reward, you can do this.

For Items, Whis/Icarus/Android 8/Princess Snake.

Here's the thing with the first 10 SBRs, of which this is one:
https://dbz-dokkanbattle.fandom.com/wiki/Super_Battle_Road

The gimmick is that each of the 4 battles listed here is randomly selected from a pool of 3 encounters. It's random every time, but the final battle will always be the hardest. With this team it probably won't matter, but the rule is that the fewer enemies there are at the start, the more HP they have, with the "boss" usually having the most (IE Cell for Cell jrs, Majin Buu over Babidi, etc). That means if you get a final encounter with majinbuu/babidi, it's gonna be a bit tougher, because it will take longer for you to focus a guy down one at a time, and by extension you won't be able to gradually reduce the # of atks you're taking every turn as you would if you got like a 5-enemy, lower-hp battle. Here is a list of tips that I typically do:
1) Use an icarus turn 1 during the first 2 battles, save Whis for the latter 2. Try to have some enemies down before it runs out.

2) Manage your heals well, and try to use snakes instead of 8s when possible (since 8 lasts 2 rounds for the defense buff).

3) Watch the dokkan meter carefully. If you get a really powerful dokkan attack, not only could it drastically reduce the amt of turns it takes to clear a stage, but it's also a free near-full heal. If you start a battle with like under 50% health, and your next turn is gonna be a dokkan attack, you want to use an icarus/whis rather than a 1-turn snake to get you through the turn.

4) Make SSJ3 Vegeta take as many attacks as possible, and utilize his stun well. For example, if you've been focusing a guy down all battle, and he's going to die next turn, you don't want to have vegeta super him and stun him just for the guy to die, when you can stun the undamaged enemy AND kill the dude as planned.

5) Make sure Gogeta's super hits an enemy that is going to attack him if you aren't putting yourself behind schedule in terms of killing a guy you've been focusing down. Don't forget that his EZA gave his SA attack-lowering properties, it's super useful.

I would run a couple of times without even using items just to get used to how crazy high the enemy damage and HP is. Once you get a feel for how many turns it takes you to kill enough guys to make the rest of the stage manageable, then you should go in full steam. You have an average of 2 items per stage, usually one damage reducer and one healing item, but you will want to try and ration 3 of the items for the last stage since it's toughest.
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