LogFAQs > #922207745

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
05/21/19 10:46:45 PM
#490:


Quick thoughts on the changes

Evil Miscreant
-Still a bonkers card. The difference now is that it's easier to kill so you can get severely punished by like having it live with 1 hp and getting it bounced or evolved. I actually think it should have gone up 1 mana and kept the stat line.

Raiding Party
-I think this makes the card go from nuts to... maybe I don't play this? I don't know, because this is a very core part of rogues current deck and its like this combined with the prep nerf is a huge hit and other version of rogue have not worked out. But when you just look at the cost and power of the card compared to others I really wonder why it was ever printed in the prenerf state to begin with.

Preparation
-About time. This means you can still prep some of the core classic cards in the set but it also means that huge power swings from other cards are a lot harder to do. This is a change that should have happened when quest rogue was nerfed the first time.

Archivist Elysiana
-So, I think this should have either been set to 10 or have an added text of can only active once per duel per playing or something. Right now I think even at 9 most control decks still play it. Notably this means that shudderwock shaman would basically be massively favored against control warrior now due to the ability to trigger their Elysiana twice. Like you can argue that oh, in 50% of games the warrior has the coin and that's pretty lame. Yeah, but keep in mind that you have to put a card in your deck that is only really good in like 50% of games that are control mirrors (brewmaster) and you have to keep the coin for the entire game.

AND THE BUFFS

I'm only going to talk about the cards I think will start to see some play

Necromechanic
-I think this is going to start getting to see potential slotted in as a 1 of in some mech packages. The ability to potentially double DR with like mechanical whelp or even just explode a bunch of bombs for double damage is now more appealing because you can use this as a tempo play with added value potential.

Unexpected Results
-Pretty sure this is just a good card now, it's like inbetween prenerf and current call to arms imo but i'm not sure it will fit into anything more than a fringe deck atm.

Crystalogy
-Only mentioning this because the card already sees play in basically the only paladin deck that is really seeing a lot of play on ladder (holy wrath). Personally, I don't think the change makes that deck much better, but it might mean more aggressive paladins start to see more play.

Thunderhead
-This card also saw some play, but I feel like a lot of shamans were just cutting it due to it being too inconsistent (myself included). Now at 6 HP it has a higher chance of sticking on the board if you just want to drop it, which is a big deal.
---
Kokoro's Anime Channel: https://www.youtube.com/channel/UCaIA0gY11FQ_Zh6kLSam5OA
Updated: July 27th, 2016.
... Copied to Clipboard!
Topic List
Page List: 1