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TopicJune Game of the Month Club ft. RiME, Beginner's Guide, Earthbound, and Lolo
Mr Crispy
06/06/19 11:29:40 PM
#32:


the lolo series does occasionally have some rather annoying unclear mechanics

mostly the maps where you have to force enemies to respawn in different locations, since in normal circumstances it would just remove them from the map permanently and there's no clear indication that there's an exception to the rule or that it's necessary to finish the stage without trial and error (well, you might be able to guess it's possible if you look closely at the map and say see a medusa blocking something vital to clearing the stage but no way to push an egg next to it to block it). sometimes you have to chain it multiple times argh.

though the game boy version explains it exists in the tutorial... and I don't think there's any instances of that in this game since apparently it was exclusively made for a us release from easier levels in the series. So while my memory is pretty fuzzy I thought most of the early rooms were pretty basic ones meant to introduce you to each type of enemy and some of the basic mechanics. it was probably easier for me since I had played a little of the gb version which as previously mentioned had some tutorials for each type of enemy type.

(also the worst example of a how are you supposed to even figure it out room I've seen so far in the series is in Eggerland Mystery, where you can pick up all the visible heart framers in a room... and nothing happens. to actually finish the room you have to push all the emerald framers in the room flush against the wall to make the last heart framer appear. there's no precedent in the game up to that point for such an action or any clear indication that's what you need to finish the level besides having gaps large enough to fit all the framers in the room along the sides.)
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