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TopicBest of the Trope Season 2: Day 185 - Difficult But Awesome
GavsEvans123
06/23/19 4:23:29 PM
#3:


Today's trope is Difficult But Awesome. Here is the link: https://tvtropes.org/pmwiki/pmwiki.php/Main/DifficultButAwesome

You have a character or faction in a game that occupies the top tier of competitive play. So why do they move slowly, use attacks that fail to impress, and have skills that look more appropriate for a Joke Character? Trying to get any decent use out of these characters is like trying to memorize the unabridged Encyclopedia Britannica.

But! With enough practice and experience, it turns out they really are awesome as advertised; it's just that these characters have a high bar to entry, and their steep learning curve scares most players away from using them. Most commonly seen in fighting games, strategy games, and in general multiplayer.

These characters tend to avoid becoming the Tier-Induced Scrappy, due to an unspoken respect for the amount of effort it takes to play one of these characters well, though they can still earn this status if they are particularly frustrating to play against and/or boring to watch; turtlers, attrition fighters, and heavy zoners are the most likely to earn Scrappy status, as are touch-of-death rushdown characters who are known for extremely lengthy combos. Counter Attack-centric characters lend themselves easily to this definition because of the need to master the precise timing of their counters, as do Mighty Glaciers in games that favor the relentless pressure of Fragile Speedsters or Jacks-of-All-Stats.


TL,DR: A character, vehicle or weapon that's very powerful, but also very difficult to use well.

Nominations:
Vatista (Under Night In-Birth)
Genji (Overwatch)
Red Tearstone Ring (Dark Souls)
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