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TopicBloodstained Ritual of the Night launch trailer #IGAvania #shovelknight
Nanis23
07/01/19 3:07:30 PM
#113:


Epyo posted...
I think what makes it so successful is the variety of gameplay, and it all works great. 90% of weapons and souls I found, I'd try 'em out and be like ooh!! That's awesome! Previous Castlevanias didn't come close to that, maybe like 10% of the weapons and abilities felt good, and the rest would be like "why is this here".

I wish I could enjoy this too...
I got Head Flail pretty early, and man this thing is broken. It always dealt much more damage than my main weapon did, until very recently when I bought some frost blade for all my cash
The thing is, I play very boring-ly usually, doing stuff like "solo starter" in Pokemon games and the likes
But I am not sure it's my fault - if the game is not limiting me, this is what happens. If I don't get challenged, I don't see a reason to use those unique skills

I remember playing Call of Duty 2 back in the day, I played it like a Doom game, pretty much "shoot em up" running and shooting stuff left and right, it was kinda mediocre
Then I played on the hardest difficulty. Suddenly, I had to take cover, I had to play safe. Those Smoke Grenades I thought were useless were actually the most usefulthing in the game. I had to play it smart and safe. The game I thought was mediocre was suddenly so much more fun

So I really hope that whenever I get to play Bloodstained on a harder difficulty, I will find myself needing to use other shards, other weapons etc
I want to enjoy it more, the game has the potential for it
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wololo
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