LogFAQs > #924531238

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TopicSuper Mario Maker 2 Review Zone
Grand Kirby
07/11/19 3:50:03 AM
#158:


red13n posted...
VC4-RHG-Q5G

Was kind of a busy week but I want to get back to Mario Makering. As usual, difficulty stays on the safer easier side but a concept I always liked. Rewards you for making more precise(But in no way impossible) jumps but placed in a more than doable water level for failure.

I kind of wish you hadn't put that Hammer Bros. there at the beginning. His movements are pure RNG, so if you want to make the first couple of jumps clean for a speedrun you have to hope he moves backwards and not forwards. And then there are the times he throws a hammer the moment he appears. Took me like 20 tries to get sub '22.
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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
... Copied to Clipboard!
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