LogFAQs > #924531564

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicSuper Mario Maker 2 Review Zone
red13n
07/11/19 4:15:04 AM
#159:


Grand Kirby posted...
red13n posted...
VC4-RHG-Q5G

Was kind of a busy week but I want to get back to Mario Makering. As usual, difficulty stays on the safer easier side but a concept I always liked. Rewards you for making more precise(But in no way impossible) jumps but placed in a more than doable water level for failure.

I kind of wish you hadn't put that Hammer Bros. there at the beginning. His movements are pure RNG, so if you want to make the first couple of jumps clean for a speedrun you have to hope he moves backwards and not forwards. And then there are the times he throws a hammer the moment he appears. Took me like 20 tries to get sub '22.


Hmm that is a little disappointing. He was performing functionally similar during testing. Definitely have never been hit by a hammer.

Wish you could turn off the RNG a bit. I'm also curious if there is a way to see your own clear time on a course. My own clear time for upload was a run through the water portion since I made the top first and I wanted to make sure both were kind of self-contained.
---
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
... Copied to Clipboard!
Topic List
Page List: 1