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TopicHearthstone Discussion Topic 519 - The Rise of the Mech
metroid composite
07/31/19 11:55:38 PM
#183:


Zephyrus the Great is kind-of amazing design.

Battlecry: if your deck has no duplicates, wish for the perfect card.

So...it's a deterministic discover. If you play it on turn 2 on an empty board, it always gives you the choice of the same three 3 drops (Animal Companion, Wild Growth, and Brightwing). If played with 9 mana facing a big board that dies to flamestrike, it will always offer flamestrike.

Really neat design. Seems to actually have zero RNG in what it offers. Really strong card too.
NewerShadow posted...
The rogue quest looks really powerful to me - why do they get immune and why is the requirement so low? Like this slots into a deck with hench clan burglars and blink foxes (except for the mirror) easily, just add another steal card or three for consistency.

So...honestly, what I'll say is that hero powers that give weapons are muuuuuuuuch much better on turn 2 than they are on turn 7. Like, Justicar Truehart was trash in Rogue, whereas Baku was amazing in Rogue.

The hero power you get is like the Zap Cannon hero power from Dr Boom Mad Genius (Except it also blocks you from using any weapons in your deck). Like...yeah, dealing 3 damage a turn without your is...solid, but it's nothing we haven't seen it before.

NewerShadow posted...
Pit Crocolisk (might fit in a battlecry Shaman deck as a fake blazecaller?).

Huh, I had passed over this card as arena trash. But in Quest Shaman it will be a pyroblast.
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