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TopicSaveEstelle/LeonhartFour in Different Houses: Remastered Edition [SELF]
LeonhartFour
09/05/19 1:22:20 AM
#91:


Then Squall and Seifer have another exchange where the latter asks if he's scared knowing this is his first real battle. Squall replies that he doesn't know and doesn't really think about it, which is probably true. Again, one of the things he likes about being a soldier is that, in his mind, he can just turn his brain off and do what he's told without thinking. Seifer says that he loves battles and doesn't fear anything, which, based off of his later actions, is also probably true. He probably could have used some restraint though!

Then Seifer says that each battle brings you one step closer to your dream, but Squall says he doesn't care about "dreams." Squall doesn't really think about the future much, at least not up to this point. He doesn't have any sort of ultimate goal in life. He just fights and follows orders because it's all he knows, and he's content with that, at least for now.

Then Selphie shows up and thanks Squall for showing her around, saying she doesn't get so lost anymore, which is weird considering that tour would have been earlier the same day, so it's not like she's had that much time to get acclimated, unless she's just a fast learner (which is possible! Selphie's sharper than she lets on despite all the crazy...!). Speaking of crazy, Selphie recognizes that the shortest distance between two points is a straight line, so she just jumps off the cliff and urges Squall to do the same! You actually can, but again, you get docked points for doing so. What I love afterwards is that Squall and Selphie can tag-team making fun of Zell afterwards if you choose the right dialogue option when you catch up to her, and their banter is excellent.

FFVIII has some pretty solid comedy duos. I like Biggs and Wedge. Probably my favorite incarnation of the duo in the series. Elvoret can be a wake up call boss if you're not careful. It's definitely the toughest thing you've faced up to this point. I do like the chase sequence with X-ATM092. Did you know you can actually permanently destroy him? It's impossible on the first forced encounter, but you can do it any other time. You get a hefty amount of AP and you actually get bonus points on the SeeD exam, although I've never done it. You don't actually have to fight it more than once though. There are a couple times when you can get around a seemingly unavoidable encounter. There's one point where you're going down a hill and its movement will shake the ground so much that the party gets stuck, but if you walk instead of run, it won't do that. You can also start running the opposite direction on the bridge after X-ATM092 jumps in front of you and it'll eventually jump back the other way in an attempt to cut you off again. The final FMV where Squall jumps toward the boat while Quistis guns the thing down is so cool. Either way, at this point, we've firmly established that Squall is not a fast runner because he ends up way behind both Zell and Selphie by the time they get to the beach.

Breezy, the theme of Balamb Town, is really relaxing and catchy. It's a high tier town theme for the series. Also, there are two issues of Timber Maniacs in Balamb, but you can only pick up one. When you collect one, the other disappears. The reason is that whichever issue you pick up affects how the first Laguna dream sequence plays out. It's a weird scenario where the future affects the past...! The game will also troll you into thinking you found a Timber Maniacs issue in Zell's house, for whatever the reason!

Randomly, you can learn the legend of Hyne (the god of the world of FFVIII who gave sorceress powers to humanity, supposedly) in a house in Balamb. It really has nothing to do with the plot at all, but it's a weird and neat background tidbit! Also, fun fact: If you run on the roads on the world map, you'll avoid all encounters! Monsters don't appear on the roads in the world of FFVIII, I guess...!
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