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TopicSaveEstelle/LeonhartFour in Different Houses: Remastered Edition [SELF]
LeonhartFour
09/09/19 8:29:27 PM
#201:


Squall learns his lesson from before and unlocks the door to the private area of the train before Selphie gets on, much to her delight. After Irvine boards the train, he says something about this perhaps being fate before following after Selphie. Of course, he still has memories of their past together because Galbadia Garden doesn't use GFs, and he's probably confused as to why no one else seems to remember him.

The other party members don't trust Irvine and they ask Squall to go check on him and Selphie (with Zell throwing in the addition shot that he doesn't want him to open up the guest room for him). To no one's surprise, he finds Irvine shamelessly flirting with Selphie, talking about how they're destined to be together. His flirting actually seems to have an effect on her though, whether it's because she unconsciously recalls him and feels the same way or she's just not used to guys flirting with her or she's nervous about the mission (as Squall seems to think), there's no way to tell!

Then Irvine starts trying to put the moves on Rinoa, but unlike Selphie, she ain't havin' it. Quistis chides him for his behavior, and he laments that no one understands him. He gives some pseudo-philosophical speech about how sharpshooters are loners by nature who pour their entire being into a single moment, a single bullet. He has to face all of that alone, and it ain't easy, so if they don't want him around, then he tells them to just leave him alone. Now that he feels rejected, he's decided to reject them in return. As an introvert and "loner" myself in my teenage years (Still an introvert, not as much of a "loner" anymore), a lot of times, we say we want to be alone to help us cope with the fact that we'd be alone whether we wanted to be or not. Squall's in the same boat, which is why he finds himself understanding what Irvine means when he talks about the loneliness of the sharpshooter.

Zell gets ticked off by Irvine's declaration and punches the floor as hard as he can, which causes the train to vibrate so much that they have to make an announcement over the loudspeaker that there was no damage to the train. Zell is great, just saying! After we disembark and ride the escalator up, we get an FMV of a familiar sight in Deling City. Even Squall can't hide his curiosity and wonders what probably every first time player is wondering at this point when he asks if Laguna is here now.

We're told to ride bus 08 to Caraway's Mansion, and that's easy enough because it's the first bus stop you come to, but if you look around at the different bus stops, all the buses are numbered 08! Didn't have enough resources to give all the buses different numbers? When we arrive at the mansion, Caraway's guard says he's not allowed to let us in until our skills have been "tested." We're supposed to go to the Tomb of the Unknown King and find a code number. Apparently, a student went there the other day and hasn't returned, so in order to prove we actually went there, we have to return with his ID number somehow. The number is randomly generated, so you can't just memorize it. Thankfully, you can find the number two screens in, but there's more to be found in this tomb than a code number!
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