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TopicSaveEstelle/LeonhartFour in Different Houses: Remastered Edition [SELF]
LeonhartFour
09/09/19 9:42:26 PM
#203:


For the record, Geezards have the best death animation in the series. As you enter the entrance to the tomb, a couple of students run out and give you a hint about what to do inside as they shout "Float!" The student ID number this time is 26, just to help myself out here...! You can find out some info about the Tomb of the Unknown King if you look in the info corner. It's the burial place of the Dollet Empire's last emperor, and the tomb is nameless because there was an ancient superstition that calling a dead king by his name was bad luck.

Now the Tomb of the Unknown King can be confusing to navigate if you don't know the trick to it. Basically, if you want to get the GF Brothers, you have to perform a series of events and win a couple of boss fights along the way. The easiest way to get everywhere you need to go is to go right at every intersection, and when you get back to the entrance, go back in and just go straight the whole way.

The trick in the first fight is to always cast Float on Sacred so he can't automatically regenerate from standing on the ground since he's an Earth element. In the second fight, you cast Float on the bosses and on yourselves because their most powerful team attack is an Earth elemental, so you'll avoid damage from it if you're floating, naturally.

After defeating the Brothers, the spirit of the entombed king is now free. After spending such a long time in there, he wonders if it's really necessary to prevent those traveling to the other side from getting there after such a long and tiring journey through life. I suppose it's the sort of question you'd come up with if you were stuck inside a coffin!

Now with the Brothers GF (best summoning animation in the game, for the record), everyone can have an HP junction, which is nice! Makes life much easier.

As Squall approaches Caraway's mansion, he starts wondering about the more puzzling elements of this mission. It doesn't seem like Caraway is attempting a coup. He just wants the sorceress gone. Yet he doesn't understand why both Balamb and Galbadia Gardens are cooperating with the general from the Galbadian Army. Then he says there's no use in thinking about it because "SeeDs aren't meant to question why." That's actually in quotes, so I don't know if it was something Squall was actually taught in a class or something he heard from another SeeD, but he seems cool with it! He just wants to do his duty as a soldier, nothing more. He doesn't want to get too attached to the clientele, his teammates, or anyone else involved in his missions.

After being made to wait for quite a while, Rinoa decides to go complain, casually dropping in that this is her house, so don't worry. Her sense of timing could use a little work! She also asks them not to leave her here. She tells Squall just to treat this as an order from his client. When Caraway enters, Rinoa isn't with him. He says that she hasn't received the type of training they all have and so she could become a burden and a liability. It may sound harsh, but as we'll soon find out, he was right!
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