LogFAQs > #929687831

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TopicPost Each Time You Beat a Game: 2019 Edition Part II
Kenri
11/05/19 1:07:33 AM
#133:


Bloodstained: Ritual of the Night (Switch)

I know I'm on the Switch version here, but this really felt like playing a game that's still in beta. Can't imagine what it was like before the v1.03 update. Items fell through the floor, enemies clipped through walls, some enemy models would stretch across the screen or duplicate during their death animations, the script had typos and places where it didn't match the voice acting, and during the fight with Gebel he threw me out of the boss room completely (I could still attack him from behind the door, and when I beat him this way, the game crashed - one of two full-on crashes I lucked into). This isn't even mentioning the more fundamental performance issues because I was expecting and can mostly forgive those.

My biggest takeaway is that I think the game would play, run, and look significantly better if it was fully 2D. But even then, it's just not a very compelling Castlevania game, and has 0 identity of its own. It's fine but I'd rather have been replaying SotN or Hollow Knight or something.

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Congrats to BKSheikah, who knows more about years than anyone else.
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