LogFAQs > #930177141

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TopicI've genuinely never seen this much bad PR for a game before (Pokemon)
Yellow
11/15/19 12:26:16 PM
#72:


EvilMegas posted...
So, having 600 in a portable is fine but 800 on a console is impossible? How?
As a programmer, let me explain why this is nonsense.

They all already have animations, the vast majority of them have walking animations and high res 3D models. They all only needed to be improved slightly and copy/pasted over.

Their excuse is bullshit, because they didn't add any animations, they literally just had to copy/paste them.

Their 3D models + animations + textures don't take up much space at all. I'd bet the entirety of their data takes up less than 50 MB.

And it's nothing a team of about 20 graphic designers can't update either. GF can afford it, and 800/20 = 40 pokemon per designer... I think we could have gotten those extra pokemon in.

I have no idea why this was botched, aside from many things in the series just being poorly thought out. Masuda is basically George Lucas, a genius that needs to be reeled in. Or there's nothing wrong, and he needs more time to make his games.

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