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TopicI've genuinely never seen this much bad PR for a game before (Pokemon)
BanjoBoomer
11/15/19 2:02:16 PM
#80:


adjl posted...
And you can still do that. Just not for every Pokemon that's ever existed. 400+ is a perfectly respectable number of different things to collect and trade for. That it's less than the 900 possible things that exist at an IP level doesn't mean it's not going to take hundreds of hours of collecting to catch them all.


Anything less than 100% of existing pokemon (including mega evos and regional forms) is unacceptable. They are porting over models and using a higher resolution version of the 3DS graphics. There is nothing respectable about 400 pokemon in a game under these conditions. If this had been a complete overhaul, like Monster Hunter World to the regular Monster Hunter games, with graphics and mechanics that actually push the Switch hardware, and a complete split from the pool of monsters in the regular games so that it's a fresh start in all respects, then yeah, 400 would be fine. But that's not what happened.

adjl posted...
Roughly a third of insect species worldwide are endangered, meaning collectors indeed should not be collecting them (off-hand, I don't know what the actual legalities are and I presume they vary from region to region). That's not quite as effective an analogy as you thought it was.


Actually, I think that just furthers my point. Bug collectors don't seem to be so happy about that fact:

https://blogs.biomedcentral.com/bmcseriesblog/2016/05/20/collecting-conservation-endangered-insect-species-smartphones-vs-butterfly-nets/

But the difference is that one restriction is a result of nature, while the other restriction is a result of lazy game developers.
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