Topic List | Page List: 1 |
---|---|
Topic | another year of tabletop rankings and writeups |
SeabassDebeste 12/30/19 4:54:04 PM #62: | 123. Sagrada (2017) Category: Player vs Player Genres: Tile-laying, dice assignment Rules complexity (0 to 7): 2 Game length: 30 minutes Experience: 2 plays (2018-19) Previous ranks: NR (2016), NR (2018) Summary - A bunch of dice of different color are rolled. Players then draft the dice on their turn to place onto their tableaus, obeying certain placement rules. After nine rounds of new dice being rolled and drafted, the game ends and final scores are calculated based on how well youve fit them onto your tableau. Design - Sagrada is very visually appealing - brightly colored dice that fit very nicely onto a grid, with a theme based on the stained glass windows of the Sagrada Familia church in Portugal. Theres some thinkiness to it. Experience - Ive never really found Sagradas decision space to be particularly appealing. Theres not a whole lot of room for creativity. Usually you just want to get the die that matches your secret goal color, or the die that happens to fit your needs. Drafting dice can feel good, but its not interesting? But perhaps worst is that Sagrada came out the same year as, and in many ways both physically and tactically resembles, a far superior game. Future - I would never pick Sagrada over its better regarded counterpart, which will show up later on this list. It doesnt exactly leave itself open for quite as shitty experiences as lower games on this list (its inoffensive; its pretty; it has no take-that elements; it isnt interminable because it has a set number of rounds... but the experience has virtually no highs. Its just bland. --- yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness ... Copied to Clipboard! |
Topic List | Page List: 1 |