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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/04/20 9:54:55 AM
#94:


TomNook posted...
I love the setting and visuals of Boss Monster, but games get bogged down really fast by Heroes entering dungeons, and once they start entering, it becomes waaaaay too hard to keep track of what everyone's dungeon is like, and all the cards you have that counter theirs. It's perfectly fine for a 2 player game, but I really can't stand it for anything beyond that.

wish i remembered it more intricately, but how can you counter someone's dungeon? IIRC it played kinda multiplayer solitaire; i mainly remember the interaction coming from bidding over heroes

Eddv posted...


I will say the game plays best at 2 and 4 players.

It does NOT play super well at 3 because its too easy for someone to build a winning engine. The expansions also make the strategy more robust.

Boss Monster is a favorite 'opener' on game night to get us all in the mood before jumping into something heavier, alongside other favorite Machi Koro

what changes in the setup to make 3p different from 2 or 4?
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