LogFAQs > #932708819

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/09/20 11:02:08 PM
#183:


99. 4 Gods (2016)

Category: Player vs Player
Genres: Real-time, tile-laying, area control
Rules complexity (0 to 7): 3
Game length: 20-30 minutes
Experience: 2 plays (2017, 2018), 3-4 players
Previous ranks: NR (2016), NR (2018)

Summary - Each player is a "god," working in real time to build an island by laying square tiles onto it - from the outside border in. Each laid tile must touch two existing tiles, and it must follow placement rules such that geographical features are continuous. Each god is associated with a terrain type and gets to place prophets (meeples) onto that terrain type. Players can also put down "cities" into unclaimed spots, but a tile laid on that city will destroy it. The endgame scoring includes unrazed cities, razed cities, and territories controlled by plurality of prophets.

Design - 4 Gods is in some ways a Carcassonne being played in real time, with the tile-laying and area control mechanics married to one another. Being in real time helps it out, since it reduces downtime.

That said, for a real-time game, 4 Gods is actually rarely frenetic. In practice, it works more like simultaneous action selection and opportunistic sniping. There's a hand management aspect to the game that limits your ability to draw tiles which can leave you being pretty deliberate and spending time trying to figure out where you can place wisely. It's not downtime, of course, since you need to be ready to strike, but later on in the game especially, you have relatively few options on where to put your pieces. There's also this concept about "free hands," which lends itself to trying to dump your discarded tiles instead of going for optimal placement. If your hands aren't free, you can't really do anything.

I really enjoy the way the map in 4 Gods comes together. Being built from the corners inward is visually unique compared to the Carcassonne style where you start from the center and go out.

Experience - I've only played 4 Gods twice, and again, it's area control, so I hardly perform great at it. But it's novel and it's cute and I do want to refresh my memory on it (along with so many other games!) - fortunately I play with the owner pretty frequently, so maybe we can make that happen soon.
---
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
... Copied to Clipboard!
Topic List
Page List: 1