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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/13/20 10:13:04 PM
#245:


90. Thunderstone (2009)

Category: Player vs Player
Genres: Deck-building
Rules complexity (0 to 7): 3
Game length: 40-60 minutes
Experience: 3 plays with 3-4 players over 2 sessions (2016, 2018)
Previous ranks: NR (2016), NR (2018)

Summary - Thunderstone takes the deckbuilding mechanic and contextualizes it in fighting monsters in a dungeon. You buy heroes and weapons and spells and equipment from a fixed marketplace, and when you draw good-enough hands, you can instead go into the dungeon and fight monsters (i.e., pick one of a few revealed cards from the monster deck and lay out whether or not you're powerful enough to beat the monster). The monsters grant VP and other rewards that enable you to get more powerful.

Design - As is the case with Paperback, there's fun in the mechanics of Thunderstone. It isn't elegant. It's kind of messy. Deckbuilding feels like the correct mechanism by which you can make yourself feel like you're leading an RPG party that keeps getting stronger and stronger. The cards you draw are kind of a weird combo; it's not easy to find the perfect balance in your deck between the currency you need to upgrade your deck and the power you need to take out the monsters. To me, it's kind of messy. Maybe that's part of the strategy, trying to balance the chaos and distilling things down.

While the hodgepodge of mechanics isn't perfect, each of them individually is satisfying. Using light to get further into the dungeon is thematic and cool. Leveling up your warriors is really satisfying. And getting more powerful of course feels great. Theme helps to make Thunderstone more appealing.

Experience - I first played Thunderstone as a pretty experienced gamer, so I wasn't awed by it and I didn't get deep into it. Maybe I could have. But overall, it kind of just is what it is.

Future - Could see it hitting the table, but don't see a lot of potential for Thunderstone to rise a lot. Maybe with the right set of cards or a slightly changed mechanic somewhere introduced by a variant/expansion?
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