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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/17/20 11:47:53 PM
#305:


75. Burgle Bros (2015)

Category: Cooperative
Genres: Point-to-point movement, tile-exploration
Rules complexity (0 to 7): 3
Game length: 30-45 minutes
Experience: 3-5 plays over 2-3 sessions (2017-2018) with 3 players
Previous ranks: NR (2016), NR (2018)

Summary - Everyone works together to explore and then rob a building with three separate floors, then escapes via the rooftop. After each player's turn (during which they can move around to explore the floor, move between floors, or try to crack a safe) the guard on the floor blindly moves a certain number of steps. Any player getting caught is an insta-lose.

Design - Like many co-op games, Burgle Bros follows a recipe of "you get some basic actions most turns but have to perform a few special acts to win the game - most of the time you'll be staving off loss." It distills the board's escalating actions into one threat: the threat of getting caught by a guard. I really like the way escalation just means the guards move more steps per flip, and how there are just a few ways to avoid them other than running. The multi-tier approach is interesting as well; it encourages everyone to spread out onto different floors (and thus explore early). There's an odd little dice minigame when you attempt to crack the safes that can be a little frustrating, but it adds just enough weird variety to distinguish it from the regular gameplay - and of course, dice allow you to get that little rush when things go right.

A really cool game with a great aesthetic.

Experience - Learned this at a meetup alone, then taught it and grinded through it a few times. I've gotten both blown off the face of the map and made it pretty far, but don't think I actually won any. Burgle Bros may be better designed than some co-op games higher up than it, but it just hasn't really gotten the reps to really worm its way into my heart.

Future - If it winds up landing in our game group, then yeah. I've had a tendency to play co-op games a lot until I beat them historically, though my desire to replay them drops a bit afterward depending on how complex. Could see it rising if that happens.
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