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Topicanother year of tabletop rankings and writeups
SeabassDebeste
01/26/20 9:23:10 PM
#376:


60. The Mind (2018)

Category: Cooperative
Genres: Sequence-building, restricted communication
Rules complexity (0 to 7): 0
Game length: 10-20 minutes
Experience: 8-10 plays over 3-5 sessions with 2-5 players (2019-20)
Previous ranks: NR (2016), NR (2018)

Summary - Everyone has a hand of unique cards numbered 1 to 100. The goal of the game is, without talking or indicating the cards in your hand, to have everyone play their cards in order. With each round, you're dealt an increasing number of cards, and sometimes you can earn one-off abilities to give you leeway for errors.

Design - The Mind is... weird. Many have argued that it's not really a game, and while you can make a case for that - with practically no structure - there also arises a clearly cooperative rhythm in the right group. The stripped-down ruleset of The Mind enables players to play intuitively, with some sense of push-your-luck while attempting to meld minds together.

Experience - That's what The Mind is - an experience. You can have good examples - where you lock in and put your hands on the table and groan when you just miss - and then it can totally miss in a group where the buy-in doesn't feel right. I've had both.

Future - I feel I've seen of what The Mind has to offer at this point. It always takes a few rounds to fall into rhythm together, and that getting-into-rhythm is what the game is about. That said, experiencing it with different people can make it worth it.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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