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TopicHearthstone Topic #3 - "Demon blood is thicker than... regular blood."
metroid composite
03/19/20 5:09:11 PM
#83:


Interesting mechanical note about the secret rogue legendary:

https://twitter.com/celestalon/status/1240672044494123008?s=21
MrSmartGuy posted...
After watching this first game, I've come to the conclusion that Wild is no longer salvageable. It was already on the brink, considering Mages could kill you from any board state on like Turn 6 with the coin anyway, but now it's suuuuuuper dead.
What mage deck could kill you on turn 6 with the coin?

Like...I understand that Secret Mage is an aggro deck, and can point fireballs at your face if you afk for the first 6 turns, but it's just an aggro deck. Healing/gaining armour/fighting for board can delay it well past turn 6. And Quest Mage certainly can't kill till turn 9 at the earliest (they need to play Vargoth (4) + Time Warp (5) and can't use coin to do so).

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Anyway, I'm a little worried about the new Druid deck, buuut I haven't actually faced it at all so far. Still facing almost entirely Priests in wild. Razakus Priest, which is understandable cause it just got buffed, but also a ton of res priest for...some reason. Weird cause that deck mostly went away when Barnes got nerfed, and nothing about the deck has been buffed yet.

EDIT: also worth noting that the wild Kael'Thas druid? You can run almost the same deck in standard (replace Ultimate Infestation with Overflow). Some streamers have also combined it with the Druid quest so that Nourish draws 3 and gains 2 mana crystals. So...this isn't a wild thing, it's a Kael'Thas thing.

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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
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