LogFAQs > #936694205

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHearthstone Topic #3 - "Demon blood is thicker than... regular blood."
metroid composite
04/03/20 4:11:27 AM
#210:


Hmm...thoughts on DH cards from adventure play.

Twin Slice: solid, almost never sad to draw it, lots of synergy.
Battlefiend: high variane. particularly in adventures this sometimes carried when it grew to like 5/2 while hitting face, but also sometimes traded with a 1 drop
Ur'zul Horror: Okay filler card. Sort of DH firefly. Not blown away by it though.
Chaos Strike: Okay filler card. It's a slam that always draws a card and can go face (but you take face damage when clearing).
Feast of Souls: worst card in the deck; sure, sometimes rolls big, but can't even cast it for 0 to set up outcast. often I was happy just to draw 1 to get it out of my hand.
Sightless Watcher: Okay filler card. I expected it to be bad, and it actually wasn't. Two reasons. One it seems to shuffle away the cards you don't pick, so that's a lot better than I thought--I figured you'd still draw the bad cards immediately after your good card and just know how fucked you were cause you knew trash cards were coming up, but that didn't actually seem to be the case--maybe I wasn't paying close enough attention. Second thing this does, putting an outcast card like Eye Beam on top of your deck is...fairly strong.
Umberwing: Solid. It's a slightly weaker muster for Battle, but also a 1/2 weapon on 2 is more impactful than a 1/3 weapon on 3.
Altrius the Outcast: Felt like the strongest card in the deck by far. Part of this is just that it's single-player content and the AI doesn't handle Altrius well. But man, my blowout wins usually involved Altrius.
Coordinated Strike: Underwhelming, but serviceable. Removal is removal.
Eye Beam: 3 damage backstab with lifesteal. Yes it's good.
Satyr Overseer: Got work done in singleplayer modes, but I'm not really sold on it in constructed. 2 health was important in this deck, because that was about as high as health goes in this deck, and whirlwinds are common in old adventures. But I think 2 health is gonna be low in construted. In particular, SI:7 agent, and Scalerider match up really well against this. Also typically it's not free to trigger the 2/2 on 3 mana; need a twin slice or a weapon already up.
Wrathscale Naga: Juggles hit face when you want to hit mininos, and hit minions when you want to hit face. Also 1 health sucks. That said, I would dismiss this, but 3 per death is a lot of damage. Sometimes.
Illidari Fellblade: Did work. 5/3 rush immune is pretty great.
Command the Illidari: Felt a lot better than the 3 mana version. 5 mana for 6 1/1s with rush. Didn't feel bad using this on an empty board.
Glaivebound Adept: Definitely a workhouse in the deck, particularly in singleplayer content with a premade deck where protect the 7/4 for a few turns while it hits face was often the strategy. Not as busted as it looks in constructed; effectively costs 6, which makes it basically Fire Elemental that deals 4. Fire Elemental that deals 4 is still real solid and goes in the deck, though.
Nethrandamus: The nature of single player modes and the way this deck was built (with only one card costing more than 5), yeah, sometimes the big bad 9 drop was needed to win against more controlling boss enemies (whereas against a lot of other enemies they were just dead by turn 9). As far as 9 mana cards go, it's probably fine. Want to say the average CMC it got me was summoning two six drops. That's like...Power of Creation at 1 more mana with no discover, but with an extra 8/8 attached. That's...fine.

---
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
... Copied to Clipboard!
Topic List
Page List: 1