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TopicHearthstone Topic #3 - "Demon blood is thicker than... regular blood."
metroid composite
04/09/20 1:15:43 PM
#424:


skullbone posted...
Would Hearthstone be better with some sort of MMR system that also factored in number of turns or something? I think something that always made me upset in the past was spending 30 minutes in a game to get 1 win and then losing on turn 5 the next game and feeling like it was all pointless.

If an aggro deck and a control deck have the same winrate on ladder then most people are going to play aggro just because it's faster to climb. I think that's part of why we always see so much aggro
I mean, that only works if you also lose more points for losing a long game. Otherwise control decks would just be guaranteed to climb even with a negative winrate.

And if you do lose 2 stars for losing a long game, you could still game the system by playing a grindy control deck that wins at fatigue, and conceding early if you don't think you're going to win the long game (matched against a combo deck). Also purposefully delaying your win for the extra star. But then people would also not want to lose the extra star, and would concede early against you too.

I don't know--I agree that there's an issue, but I can't actually think of any solutions that really make it better.

The one place that does incentivize control decks a little more is when they have the brawlsoleums, where you get more rewards the better your winrate.

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