From: th3l3fty | #043
I see your YU-NO and raise you a Kagetsu Tohya
That's an excellent diagram to represent the typical branching game design.
See how in every section, it branches out a lot, and then it all converges before the next section?
Within each branch, there are even more branches and convergings, so it ends up looking like a lot of interesting choices, but it's compared to the number of decisions you make, the number of endings is still very limited, as opposed to theoretical exponential amount of endings you could have.
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_foolmo_
'but that statement is something only an Aspergers patient would say' - UltimaterializerX