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TopicAn analysis of how each year performed in Game of the Decade 2
Kamekguy
05/24/20 12:42:18 PM
#215:


From what I can tell, MK11 just collapsed post-release. It put a lot of its eggs into the "custom moveset" basket that Smash 4 did before it, but only some of those moves ended up being tournament-legal, and then one character with a boring, predictable, safe playstyle (Geras) came to prominence, only SonicFox really keeping a public eye on the game. It was also TOO violent for YouTube, like even the trailers would get demonetized, so its word of mouth died quickly because no one in that sphere really wanted to make content for the game unless they were already heavy into Netherealm products. And then reports came out that devs were diagnosed with PTSD by therapists after working on the game because of how accurately they made the fatalities and the "study material" necessary for that, to the point where a dev admitted he couldn't see his dog without looking at the organs and viscera inside, which was REALLY bad press. The game fizzled out super fast and got no EVO spotlight until its good netcode carried it over the broken bodies of Smash and Street Fighter. Plus the usual predatory practices, even if they went away, kneecapped it.

Honestly I'm more shocked that it made the contest over MKX! Compare to a game like Odyssey, where all the bad you can say about it is "in retrospect, it isn't QUITE as amazing in the post-game" or "sand world too big", and it getting smashed as hard as it did was more an inevitability than the simple comparison of Tekken Vs Mortal Kombat would lead one to believe. Not that I didn't take Odyssey > Smash in second chance - I totally did based on the Tekken/MK comparison - but the game had every reason to suffer.

Thanks for putting these out, by the way, super engrossing reads! Would love to hear your opinion on DQXI sometime, I rather greatly enjoyed my time with that game and am curious as to your disdain for it. You do the words good.

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