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TopicAn analysis of how each year performed in Game of the Decade 2
MechanicalWall
05/24/20 1:54:09 PM
#218:


Y'know, I do vaguely remember hearing about those PTSD articles, but I never really looked into them. If voters were keeping that kind of stuff in mind I guess it isn't that surprising MK11 did so poorly.

LinkMarioSamus posted...
I will say that I personally never really understood why Ulti rags on SOTC for being "empty" when that's the whole point of the game - that it has nothing but the boss fights.
The emptiness serves the game on every level imo. Story-wise, it's supposed to clue you in that these Colossi are not actually threatening anyone or anything, and that you are VERY clearly the aggressor who's slaughtering them for ultimately selfish reasons.
Gameplay-wise it helps pace the game a bit and provide some trough to all the boss fight peaks, and provide some non-combat challenge with having to navigate the world itself.

Death Stranding is similar, but the thing is, I think looking at it with the mindset that the world is 'empty' is the wrong mindset. The world, specifically the environment, IS the challenge of the game. With the game's emphasis on balance and momentum, just getting across a small riven is akin to having to clear a mob in an action game.

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