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TopicWhy is Neutral Good usually the more popular/common choice?
InfestedAdam
05/26/20 12:07:13 PM
#40:


Amuseum posted...
For most CRPGs, usually no benefits to being Evil, and worse, the games punish you for even a slight evil tendency. because the devs don't put enough effort and content to support evil and allow you to complete the main story. for example, just a single evil act could lock you out of major cities, e.g. shops. thus a huge handicap for evil characters.

ParanoidObsessive posted...
It's also a holdover from the time where being seen to "encourage" players to be evil would get concerned parent groups coming after you with pitchforks and torches. It's part of why GTA was always a favored target once it started getting popular - you're encouraging children to be criminals!

.......*snip*
Interesting points yer folks make and ones I can agree with. Sorry ParanoidObsessive, I liked the points yer made but did not want to make my post a wall-o-text with quotes. I do wish we can hide or collapse portions of our posts.

I do feel very few games ever truly accommodate a "good" and "evil" route properly. Arcanum: Of Steamworks and Magick Obscura might be one of the few that kinda offers an "evil" route without letting you deviate from the main quest.


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