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TopicAndy plays Final Fantasy Tactics (Blind Playthrough)
Evillordexdeath
10/24/20 1:34:35 AM
#44:


I think Time Mages, Monks, and Oracles are all quite good. The time mage moveset is really strong in this game, particularly because Haste can speed up multiple targets on a single cast. In general, it's optimal to run your magic users as Wizards (Black Mage) because that has the highest magic stat, with whichever other type of magic you want as the secondary skill, so actual time spent in the Time Mage Class itself is mainly to learn the abilities (and to unlock the Summoner class.)

Monk is a good offensive class with some useful abilities, especially wave fist, earth slash, chakra, and revive. A good, simple build for them is to use the Knight's Equip Heavy Armor to get around their low durability, which comes entirely from inability to wear hats. The brave stat is important in determining how much damage you do by punching.

Oracle is a versatile class. It can do decent damage just attacking with sticks (which do damage based on magic,) and learns a skill that reduces how much physical damage it takes, so it can even function as a frontline physical attacker to a certain extent. It also has some solid status effects like sleep and petrify, and its life drain attack does exactly one quarter of the enemy's max HP in damage, which can be really handy in some battles.

IMO, the early class that you only want to use to progress to better classes is the thief. You need job levels in thief to get to Dragoon and Ninja, and it has useful skills (especially move +2,) but actually getting much use out of a thief in combat requires a very specific build that you can't really use until much later.

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