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TopicEpyo's Top 62 Things to Stumble Across in Breath of the Wild (+writeups)
CaptainOfCrush
10/26/20 9:27:50 PM
#120:


Shonen_Bat posted...
Seeing the huge airship flying around early in the game was awesome, finding out later that it was just another divine beast was not as awesome but it was a cool moment.

Breath of the Wild has a lot of moments like that where you see something in the distance and think 'whoa, can't wait to check that out' but when you actually get there it's usually not that great

I quite liked Vah Medoh, especially for its intro sequence. You're paragliding up wind currents and shooting down the defense system of a giant mecha bird - in bullet time - while dodging its lasers. That segment gets really slept on imo.

Generally speaking, I feel like the Divine Beasts would have been much better received with more unique bosses and interiors/atmospheres. The complaints about the Blight bosses has been discussed to death, but the dungeons each had a very similar aesthetic, so they all blended together and felt samey. This is a pretty big sin for 3D Zelda dungeons, which for 20 years prior had done in excellent job in differentiating themselves.

Still, for a first attempt, I think BotW did an alright job with its dungeons.

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