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TopicEpyo's Top 62 Things to Stumble Across in Breath of the Wild (+writeups)
Epyo
11/01/20 6:42:41 PM
#155:


4. Divine Beast: The Fifth Divine Beast (Champions Ballad, DLC Pack 2)



Nobody ever talks about this beast so I don't know the popular opinion, but I think it's outstanding. It has the Confusion Factor of Vah Naboris, but way harder, with actual Legitimate Puzzles.

There's this cohesive "mechanical engine" theme going on throughout the beast, that makes everything really cool to look at and watch, it's intricate. As you complete puzzles, they all affect something in the main room, so the dungeon feels like one big interconnected puzzle. Mark Brown would be so proud. (Take some Beauty points.)

Many of the individual puzzles follow the "engine" theme: there are a lot of gears to adjust/climb on, there are axes to shove into slots so that they rotate other things. It's impressive how it all works, in my opinion it raises the bar a little bit on what a "physics puzzle" can be--that phrase usually makes me think of simply balancing planks to make bridges, or dropping weights on see-saws.

It's also a tough dungeon! For the puzzles, since they know you're used to your powers and divine beast manipulation by now, they really expect you to be ready to combine them all.

And, each time you come back to the main room, they throw huge enemies in there, like giant turrets and flying guardians, and the wild layout of the main room makes it hard to avoid them! It feels much more like a "dungeon" than the other divine beasts, with all the extra danger. (Plus, it's underground, and the theming is better.)

The best part of all: when the boss is revealed. That is the biggest "hell yes" fist-pumping moment in the game, such a great payoff Surprise twist. I get excited just thinking about it. And the boss fight is also really really good! (I can't believe how hard it was in master mode, even with a full backpack of resources!)

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