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TopicPost Each Time You Beat a Game: 2021 Edition
Simoun
03/21/21 2:24:28 PM
#170:


Hedon (PC)

I love this retroshooter. Yeah it was made in GZDOOM but it's very polished. It starts out all metal and stuff and the trailer will have you believe this is another one of those frantic ultraviolent 1 vs Many romps. But I was surprised to find that while the levels did have huge setpieces, most of them were spent exploring, learning the lore and appreciating the worldbuilding.

But probably my favorite design choice is the puzzle solving. There is a more creative thematic bent to what are essentially key and button hunts. Instead of telling you to get the red key to fit the red door to press the button that makes a sound to hint you of a door opening closeby, you're given a setpiece; a mansion in the woods. How do I get in? Maybe a tunnel in a lake. Maybe through the front or the side. I honestly thought this game was made by the Build engine with the sheer amount of creativity going into the level structure and the way the enemies gibbed and some of the weapons and playstyles actually reminded me of Blood.

And I think this is why Hedon is such a hard sell for anyone looking for another Dusk or Amid Evil. Because its not. You are a gun-toting thicc half-orc looking for some payback, but there's more to it. You're in a war. You've lost your memories. Your sisters are out there somewhere and these cultists; how could they have gotten in despite everything? All this intrigued me up until the end. By the way, there's barely any metal in this game nor are there roomful of monsters to face up until maybe the last 2 levels. All the monster placements were very careful and calculated and the pacing was very different.

I can't wait for episode 2.

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It's not so cliche anymore when it's happening to you.
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