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TopicResident Evil Village Postgame Topic
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05/10/21 12:44:10 PM
#12:


Beat the game. Noteworthy moments:
  • Chris just happened to send Ethan to a small village in Romania that was already connected to the mold creatures?
  • Ethan not immediately asking where Mia is after Chris tells him about Miranda is comical.
  • "Boulder-punching asshole" is the standout line of the game.
  • For how heavily she was advertised, Lady Dimestriscu barely shows up and has almost no role in the story.
  • The game feels a little too long. It could have cut either the doll girl or the Quasimodo guy.
  • I feel like the bosses of the game were just drawn from whatever horror tropes the series hadn't done yet. I was willing to buy monsters who just happen to look and act like vampires, and disgusting Quasimodo guy is fine, but "creepy doll girl" doesn't really fit with RE's aesthetic?
  • I was fighting Heisenberg when I thought "Huh, imagine this level of insanity in the original RE, where the final boss is basically just a big zombie with a claw."
Whoever said the game feels like the greatest-hits collection of previous games is right, but I'd go further and say it doesn't quite work for me. All of the RE4 stuff feels so disconnected? Like, buying weapons from a merchant, collecting gold, and shooting everything you see makes sense in the context of an action-horror game like RE4, but RE8 is still trying to be atmospheric and have exploration. Then you have the exploration elements, which are fine in the Dimetriscu castle, but everything else barely uses them, and you're meant to just plow through every enemy you see in a series of linear corridors.

I liked the game, but it does feel like a step down RE7.

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Started: July 6, 2005
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