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TopicFFXIV Topic Part 8 -- Suffering from Success
Not_an_Owl
08/23/21 8:41:51 PM
#42:


SMN has had a very weird progression through the game's history, because it's a series of systems building on top of each other rather than funneling into a single cohesive system. In ARR it specialized in dots and pet damage, then in HW they added Dreadwyrm Trance and that was your big burst window, then in StB they added Bahamut and downplayed the importance of Dreadwyrm Trance, and now you have Phoenix sort of tacked on to the Bahamut system. It's all so ramshackle that I can't help feeling like the job is due for a radical redesign of some sort in Endwalker, and it's certainly not helped by how unresponsive pet AI can be at times.

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