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TopicBoard 8 Wrasslin'
Tom Bombadil
09/20/21 3:48:33 PM
#86:


Idea.
Whereas: I just realized that a lot of my mental health stuff kinda looks like I burned out on a lot of my projects at once
Whereas: The burnout isn't going away even as my mental health continues to improve, but I am able to engage normally with things that feel fresh
Whereas: A favorite online variant/player aid has disappeared
Whereas: I want to keep this going
Whereas: There is a second wrestling TTRPG/sim/thingy that I also really like (Total Control Wrestling, which failed a kickstarter attempt fairly recently but I have the core book because I was a playtester)
Perhaps: I might switch to that system. I'm currently thinking about maybe using TCW for "TV" shows and sticking with Face to the Mat for "PPVs"

Potential benefits:
-Maybe switching it up would help get my mojo back?
-TCW is a bit more streamlined. In the time I could run a six-match FttM show, I bet I could run a TCW show long enough to use most/all of our roster.
-TCW does a good job of making sure everybody has something to do. Possibly several somethings, but I think it would un-float a lot of our aimless floaters.
-TCW I have all on my computer, instead of FttM where I need my hard copy and some table space, so I might have more/easier opportunities to play.

Potential drawbacks:
-FttM is tag-based characters, and has outcomes that infrequently alter a character's skills. TCW is point-based, and has an EXP system. It would be a bit awkward to convert everybody over, and a lot awkward to make them work together if I keep FttM PPVs.
-FttM is I think a bit more adaptable to some of the crazy gimmick matches I want to run, which is a big reason I want to keep it for big shows.
-TCW has a bit less variety. Like in FttM, pretty much every number you can roll is a different result on every chart, whereas TCW you only have like twenty options per chart. (I haven't mathed out the difference here, it might not be as big as I think since FttM uses d36 and TCW uses d100)

Your mileage may vary:
-TCW seems less conducive to injuries/retirements/deaths/other roster shakeups.
-TCW doesn't play through matches move by move like FttM, so match descriptions would likely be, like, two sentences most. Instead of being able to go blow by blow, all the
-TCW picks the matches itself. You'll get more variety and fewer F/F or H/H matches, but you'll get less logical (ie story-driven) matches outside of PPV, and they might be in weird orders on the card (like opening with a title match and having jobbers in the main)
-However I wind up converting FttM guys to TCW guys, it probably won't be exactly the same in terms of balance, so we could get some different "power rankings."

We're still in the brainstorming stage so let me know what you think! (if for some reason you're reading this without having been tagged)

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