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Topicoriginality in video games
adjl
09/23/21 5:57:53 PM
#11:


Mead posted...
I will buy any Roguelike and put it in my butt

Have you picked up Risk of Rain 2? I keep meaning to ask you that, since it seems like it's similar in concept to Returnal, and I know you loved that one.

DirtBasedSoap posted...
theres a much better way of doing that. saying 90% of video games are like Zelda or dark souls is not informing viewers lol

Sure it is. Yeah, taking it out of context, it gets a bit tiresome to listen to, but comparing new games to established games that readers/listeners/viewers are likely to have played is very useful context to allow them to tell at a glance whether or not a game is going to be something they might like. It's a refinement over simply stating the game's genre, which is a very good thing to preface a review with because it immediately tells people that don't like the games to which it's being compared that there's nothing of interest for them in the rest of the review. If that comparison is enough to pique somebody's interest, then they'll want more detail to help them make a decision, which reviews generally provide if you keep reading/listening/watching past that initial comparison.

Entity13 posted...
Clearly, creativity is the Dark Souls of basic effort.

I'm certainly not going to deny that art in general tends to be pretty derivative of existing works (which is nothing new, you can hear Bach in some of what Handel wrote, and vice versa), and that often gets taken too far (especially in mainstream products), but that's not inherently a bad thing. If artists chose not to create because they couldn't come up with something completely original, there'd be very, very little art in the world. There's ample room for creativity even while relying on established works to provide a basic framework, especially when we're dealing with something as broad as genres/subgenres.

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