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TopicTompic 10: Killing the Farming Business
Dark Silvergun
10/04/21 1:00:12 AM
#330:


I found Izzy topped my list of favorites. I found it was a pretty fun movie. It took a little bit to adjust to the animation, but, it seemed pretty fluid all around.

Progressed a bit farther in SFIIIS2. The last two battles [17 & 18] were kind of slow to get through. In Battle 17, there are a set of six towers that emit electricity, and regardless if they target anything or not, their attack is always initiated at the beginning of every new turn cycle. That made the battle take sooo much longer.

On top of that, there was one extra element thrown in that was purely optional, one of the games many Ruins. Ruins are an added challenge, one found in each chapter, that are only accessible if the Ruin Map is found [usually found by opening a chest, but there are other methods as well.] Ruins can come in two flavors: Initiation by unsealing the door, or, automatically started when reaching a certain point on map.

Ruins typically have a one and done rule. It's effectively all or nothing, and how they work, is once a ruin has started, a thief, or multiple, begin at starting points, and run for the treasure. It's up to you to track them down, and with every strike of a weapon or spell, a treasure will be dropped. Special chests exist in Ruins, and only these can be opened by thieves, meaning, these items have to stolen first.

The Ruin ends when either the last thief escapes, or gets killed, and thus, the Ruin explodes [with exceptions], making it impossible to return again, unless you reload to a previous save.

The one in Battle 17 is an exception, as it still stands after completing it. Although, any chest, items or etc. have to completed first. The only thing you can effectively do after, is earn the extra character [providing at the very least the Ruin was unsealed, and two doors inside were opened.]

Battle 18 has an ongoing sequence on the opposite side of the map while you progress. As long as you stay away, and complete the upper floor, none of the enemies on the top will concern you. [Fight them however, and you're guaranteed to get torn apart.]

Once on the bottom half, it still kind of drags in a certain way, because the enemies on the top half, while stranded, the game still puts them through their turn cycle, meaning you sit around for 30-40 seconds doing nothing. Other than that, it's a rather straight forward battle. If you intend to go straight through the middle of the map, you'd get blasted with Spark spells, go around the left and right sides takes longer, but, eliminating all of those enemies makes a clear path to the middle final enemy.

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