Topic List | Page List: 1 |
---|---|
Topic | My Metroidvania kick continues. |
plasmabeam 02/09/22 9:50:59 PM #125: | Finished Ori. The ending felt rather abrupt, as my save file said I was only 75% through, so I expected one more section of the game but got the credits instead. (Same issue happened with Spider-Man PS4. Devs gotta be careful with marking %s in save files... It messes with an audience's expectations). Anyway, here are my thoughts: + Gorgeous, charming world and creatures + Excellent, challenging platforming segments + The few abilities you get are used to their maximum potential (although Charge Burst is kinda useless; if I'm choosing between creating save/heal points or using a charge attack, I'm going to save/heal every time.) + Unique approach to the genre... Instead of killing everything that moves, the focus is moreso on the surviving the environments + Music gave me FFX vibes - Lack of visual cues make the escape sequences a pain. In theory, the "no-checkpoint" escape sequences are great, but when I fight my way to a certain point only to die because it's unclear what to do to continue on, it turns what should be a thrilling experience into a tedious one. - Foreground objects, smoke, explosions, etc. preventing me from seeing where nugget-sized Ori is going at times - The middle branch of the skill tree is useless - Controls have "slippery" quality to them at times, especially when trying to pinpoint a jump's landing - As beautiful as the world is, I didn't feel compelled to explore it beyond a detour or two. This has a lot to do with the game's strange difficulty, where health doesn't really matter much since you can create save points virtually anywhere. - Would've liked some major boss battles, although I understand the game's focus is on environment/platforming over combat. --- ~Jacksonville Jaguars~ ... Copied to Clipboard! |
Topic List | Page List: 1 |