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Topicpumpkin's top 10 games of 2021
PumpkinCoach
02/14/22 10:44:54 PM
#12:


8. KID A MNESIA EXHIBITION ([namethemachine] x Arbitrarily Good Productions)
https://www.youtube.com/watch?v=QNUzGew1EN4

KID A MNESIA EXHIBITION was originally conceived of as a physical art exhibition celebrating the reissue of Radioheads Kid A and Amnesiac but was cancelled due to the pandemic in favour of this virtual exhibition and they leaned the fuck into it, making a space that would have been impossible otherwise. A massive brutalist edifice of winding corridors through eerie, beautiful, oneiric rooms of bespoke aesthetic experiences. Its like a high budget walking simulator, though not in the broad application of the term, but in the vein of a Bernband or Wilbler Park, where youre purely walking and looking at things. I suppose the closest thing to progression is when you loop around to the surface back to where you start, but that just facilitates you heading back in and going down a new corridor, which youll have to because the game is packed with stuff.

Whats especially cool is that it isnt just a visualizer you can move around in, though there are moment that more resemble that, which are nonetheless visually and aurally arresting. As you travel around, isolated stems from songs drift in and out re-contextualised around your movements, presenting the material in new ways, and making the soundscape a part of the physical landscape. There is kind of an interesting reconciliation of how two art forms, painting and music, are typically experienced. Music, which as a form is ephemeral, is given a materiality as a thing of manipulable parts tied to place. Elsewhere rooms resemble an abstracted museum for paintings, which as a form emphasizes physical presence in a single location, but rendered as fluttering pages in motion, floating in an obscure corridor, or adorning liminal spaces. The museum form makes sense as youre often looking at archival artifacts, with pages of sketches, notes, artwork, and video footage that were all produced back then, yet everything is rendered with an unruly materiality, as much present in the moment of experience as it evokes the past. Abstract as the imagery gets, it still wants you to feel the weight of a physical space, which is also helped along by the presence of other patrons making it a palpable public space. Everywhere there are these funny little guys who go about their business, but who also turn to look at you when youre near.

Anyways, its stunning. More of This Sort of Thing, Please.

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