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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
02/18/22 6:49:27 PM
#91:


I just noticed I accidentally misnumbered Lion. Oh well!

97 - Arc Warden (ranged Agility) (aka Zet)
https://gamefaqs.gamespot.com/a/user_image/4/5/7/AAAACbAAC8WB.jpg
Basic Abilities: Flux, Magnetic Field, Spark Wraith, Tempest Double
Shard Ability: Improves Magnetic Field to provide cause it to push enemies back from the area on cast, provide Zet and his allies 40% magic resistance while in the field, and slow enemies that re-enter the field.
Scepter Ability: Improves Spark Wraith by making it re-cast itself for free where it collided the first time with an enemy on a three second delay.

Here we have a poster child for "occasionally the role ratings are stupid." Zet does not have 3 escape. Zet does not, in fact, have any escape, beyond having no business being in a straight up fight until it can vastly overpower an enemy. In fact, on paper, Zet's abilities and stats, before it obtains its ultimate, are ganking-support geared, cutting off escape routes with Spark Wraith, having a potent slow and DoT in Flux, and flummoxing ranged retaliation with Magnetic Field.

In practice, Warden will frequently be given a solo lane or midlane and rush a Midas. Why? Because of Tempest Double. Tempest Double is the only Illusion/Clone ability in the game that also gets to use items on top of abilities, and as such, most of Arc Warden's gameplay acts like a cross between a Nature's Prophet and a Terrorblade - obtaining a Hand of Midas and Boots of Travel, farming the jungle or an overly-pushed lane with the main body while Tempest Double teleports, using Midas on the double only to cheat the cooldown, and pushing down towers with Magnetic Field/deleting a support that got too cocky trying to farm the double's bounty. It's simple and formulaic for a hero that supposedly requires micro - despite a bunch of better item choices, like Gleipnir, Silver Edge, Hurricane Pike...

I honestly really love Zet's visual design and abilities, but I've got him so low I absolutely haaaaate the expectations pubs will have for you if you aren't a one-trick pony. Good Zets will starve their entire team to the exclusion of all else and then whine (and get whined at) if the main hero gets picked off and the game gets lost. It's a shame, really - his abilities, growths, and popular item choices have all the potential to be a support first transitioning to a carry, but he's always regarded as position 1, maybe 2 at best.

At least he can't cheese the game with a rapier any longer. And good riddance to *that* rush.

Next hero hint: how the removal of a core item turned a hero from "was once dead last" to the low-end of this enjoyment list.

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[The Artist Formerly Known as Earthshaker.]
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