LogFAQs > #966631824

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TopicIs a game good if you have to mod it to enjoy it?
azuarc
07/17/22 2:09:35 AM
#20:


KamikazePotato posted...
The only game I've ever played that somewhat succeeds with this is Disco Elysium.

I forget what the two colors were (red and white?), but failing the checks you can't retry was just an exercise in save scumming. Which is what these sorts of dialogue options always become.

KamikazePotato posted...
when I played vanilla Skyrim I thought it was a step back from Oblivion. Only person in the world who has that view, but hey.

I didn't have precisely that view, but I did think that they were doing a disservice in both Skyrim and Fallout 4 by cutting either skill points or attributes. It reeks of them trying to differentiate the two series by dumbing down your options, but all it did was lead to minimal quest writing and boring character builds. There's also the incredibly cookie cutter way every dungeon in Skyrim was crafted, complete with quick exit. The combat was certainly a step up from Oblivion, though...which isn't saying anything at all.

On-topic, my answer is yes, because I generally don't mod games. Unless the developers create the game with the explicit intent to allow modding, it's usually a chore to make things work. Even then, it's not always enjoyable. I've been playing a ton of Cities: Skylines this year and it is designed to allow for modding, but some of the most popular mods just kinda ruin the game for me. I stick to a few QoL changes only.

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