LogFAQs > #967556285

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
08/25/22 1:59:17 AM
#204:


General
- Every other wave now has a "flagbearer" creep that adds +3 health regen in an area around it. Gives double the bounty of killing a melee creep, and does not give the bounty for denies. Can't be denied by hero abilities such as Enigma's Demonic Conversion.
- Dire side ramp goes deeper into the jungle; outpost and bounty rune moved closer to lane, also.
- Outposts take an extra second to teleport to
- Fortify glyph renews on the first "tier" tower falling per team (not just for each tier 1 any longer.)

Items
- BKB has a 50 manacost to use
- Blade Mail lasts a second longer.
- Dragon Lance recipe changed and range very slightly improved
- Eul's/Wind Waker now purges *before* the cyclone (interaction fix for... something.)
- Force Staff slightly buffed (more health, -1s cooldown)
- Hand of Midas secures a neutral item drop on neutral creeps if one is available for your team at the time.
- Items that give magic resistance now give slightly more (Glimmer Cape, Mage Slayer, Pipe of Insight)
- Refresher Shards (dropped from Roshan) now have a 200 manacost.
- Shadow Amulet now has a 15 second duration (down from "permanent.")
- Neutral shift-around. T1: Chipped Vest, Keen Optic, Ocean Heart out. T2: Essence Ring, Fae Grenade, Quicksilver Amulet out. T3: Spider Legs out. T4: The Leveller out.
New T1s: Seeds of Serenity - +100 Health, active to +8 health regeneration in a 350 area for 14 seconds. 40s cooldown. | Lance of Pursuit - +200 Mana, autoattack damage to opponent's back deals an extra +15 damage and slows by 12% (melee)/6% (ranged) for one second. | Occult Bracelet - +5 to all stats. When the wearer is attacked, they gain +.5 mana regeneration per stack, up to 5. Stacks last for 10 seconds.
New T2s: Eye of the Vizier - +125 Cast Range, -20% Max Mana. | Specialist's Array - +8 all stats, +10 damage; passively causes the next ranged attack to fire projectiles at two additional targets within attack range. Only works on ranged heroes, does not use attack modifiers. | Dagger of Ristul - +10 Attack Speed, can be activated to consume 100 health to gain +40 attack damage. Lasts 8 seconds, 30s cooldown.
New T3: Ogre Seal Totem - +12 strength, activate to flop forward 400 distance like an ogre seal (from some seasonal events) dealing 150 damage and 1s stun on each bounce in a 225 radius. Manacost 75, cooldown 40s, destroys trees.
Returning T4: Havoc Hammer
- Paladin Sword lifesteal on creeps halved
- Ex Machina (T5) now has a 350 manacost to use.
- Mirror Shield (T5) cooldown increased by 4s.

Changes for those I've gone over so far, ignoring most talent shuffles unless they blatantly change the hero severely:
Alchemist - Now benefits from the bonus damage/spell amp from providing a scepter even if they don't have one. Talent shuffles (including some interesting L15 - health is replaced with Acid Spray buffing ally armor, damage is replaced with Greevil's Greed stacks giving Alchemist +1 damage.)
Arc Warden - Slow from Flux decreased by 6/9/12/15%, but is always applied even when the damage is not.
Beastmaster - Axe cast point improved, boar slow nerfed by 0/2/4/6%, Inner beast nerf by 5% (all levels.) Shard makes Hawks root instead of stun, but can be toggled to autocast to have the bird autodive to the first visible target in range. Cast range for the dive bomb decreased by 300, and cooldown reduction improved by 3 seconds. Scepter now gives new ability "Drums of Slom" - Beastmaster begins beating a drum, damaging for 110 in a 600 radius with each beat and healing allies in the radius for 25% (hero) / 5% (creep) of the damage dealt. Hits won't damage if BM gets stunned or silenced. 6s duration, 50s cooldown, 100 manacost.
Bloodseeker - Bloodrage shard damage/lifesteal reduced by 0.2%. Thirst speed adjusted by +2/0/-2/-4%. Blood Mist (scepter) movespeed slow increased by 5%, and does not damage Bloodseeker through spell immunity.
Broodmother - Base movespeed increase. Shard reworked - Insatiable Hunger duration extended by 2s, bonus damage increases by 12 every second it's active. Spin Web improves turn rate by 0.2, but movespeed lowered by 0/2/4/6%. Silken Bola miss chance improved by 0/5/10/15%. Talent shifts.

Chaos Knight - Talent shifts (L15 Strength replaced with -75% damage to Phantasms, which is kinda nutty.)
Chen - Penitence Attack speed nerfed by 5/10/15/20%. Scepter rework - Persuaded units gain "Martyrdom," which kills the unit to perform a single-target Hand of God on a hero. Global range, 8 second cooldown (shared between all persuaded units.) L25 Talent shift from "Max Units" to the old scepter effect (Hand of God strong-dispels)
Clinkz - Burning Barrage arrows equalized to 6 at all levels, now deal 50/55/60/65% damage and channels for 2 seconds at all levels. Skeleton Walk costs 5 more mana, Death Pact 5% nerf on L15 talent.
Clockwerk - Overclocking reworked to supercharge abilities instead of refreshing them: Battery assault damage/stuns all enemies in the search radius, Power Cogs increase Clock's attack speed by 250% when he's inside, Rocket Flare cooldown decreased to 3s, and shoots two additional flares to each side, Hookshot stun radius and duration increased by 50%. When it expires, Clock is stunned for three seconds. 13s duration, 50s cooldown. L10 Cogs talent change from extra manaburn to -2 seconds cooldown.

---
[Rock and Stone]
... Copied to Clipboard!
Topic List
Page List: 1