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LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
08/25/22 2:00:13 AM
#205:


Dark Willow - Spawn delay for brambles decreased by 0.2s. Cursed Crown manacost decreased by 0/10/20/30. L25 talent for Terrorize changed to "Bedlam pierces spell immunity."
Dawnbreaker - Base armor nerfed by 1. Shard Starbreaker still causes movement at the start of the ability instead of standing still, but Dawn still has free movement. Celestial Hammer cast point improved, but cast range decreased by 300/200/100/0. Solar Guardian (Scepter) lets her move the landing/healing zone at 200 speed.
Disruption - Glimpse now deals damage (up to a cap) based on the distance a Glimpsed unit is moved when it triggers. Minimum damage of 50, maximum damage of 150/200/250/300 at 1400 units (about the distance of a blink dagger.)
Doom - Big Agility boost (+4 to base, +0.6 additional per level to growth) Devour not dispelled on death. Scepter changed to Doom every enemy in a 325 radius from the target, and can be self-cast to doom all enemies around Doom. Doom. Big talent shifts - L10 Base Magic Resistance changed to Devour granting 15% Magic Resistance. Scorched Earth talent shuffles from 15/20 tiers. Level 20 talents now focus on uptime (faster Doom or faster Scorched Earth.) Level 25 cleave talent replaced with "Doom (spell) applies Break"

Earth Spirit - Boulder Smash has improved targeting, as if using it for Remnants, if a unit is not directly targeted. Talent swaps - 15 Smash Distance replaced by +20 Magnetize DPS, L20 Spell Amp replaced with Geomag Grip targeting allies, L25 Grip targeting allies replaced with 25% spell amp.
Elder Titan - +2 agility. Echo Stomp +5/10/15/20 damage. L20 Stomp damage changed to +100 aura radius, L15 Magic Resist replaced (and lowers) the stomp damage talent.
Enchantress - Nature's Attendants duration nerf by 3/2/1/0 seconds. Sproink (scepter) cooldown lowered by 1 second. New shard ability: "Little Friends" - All creeps (ally, neutral, hostile) within 1200 range of a target will begin attacking target with +100 attack speed and movement speed for 6 seconds. 75 manacost, 20s cooldown, cast range 600. Presumably, a creep killing a hero in this way gives the bounty to Enchantress. Movespeed talent changed to give +10 more, but only when Nature's Attendants are active.
Enigma - Shard rework - Malefice now creates a non-splitting Eidolon every damage instance on a hero. This Eidolon refreshes its duration through attacking, but again, does not split. Scepter Rework incorporates former Shard pull while maintaining 3.5% max health damage to anyone in the standard AoE. L10 - Malefice stun duration replaced with +50 Black Hole DPS. L15/L20 Health and Midnight Pulse radius talents swapped (+50 extra health at level 20 talent tier if that's taken.)

Faceless Void - Time Walk range increased by 0/50/100/150, but Shard range reduced by 100 (still a net +50 at level 4 Time Walk.) L15 Time Dilation slow buff by 3% per instance

Huskar - Base armor increased by 1. Inner Fire shard giving +65 damage bug removed. Strength-to-health-regen buffed by 9/6/3/0%. Life Break scepter cast range reduced by 100. Talent shuffles nerf Inner Fire Duration (level 10) and Life Break cooldown (level 20.)

Io - Health/Mana transfer from tether nerfed (15/10/5/0%.) Spirits manacost decreased by 20 at all levels. Overcharge attack speed adjusted (+10%/+5%/0%-5%) L10 Health regen talent nerfed, replaced with +15% tether enemy slow. L15 Spirit hero damage improved by +10.

KotL - Spirit Form cooldown increased by 20s. Illuminate Heal (in spirit form) increased by 10% at all levels. L10 movement speed talent changed to -2 seconds Illuminate cooldown.
Lifestealer - Ghoul Frenzy bonus attack speed increased by 5/10/15/20%. L10 talents change attack speed to +150 infest damage or buffs Rage movement speed by 2%. L20 Ghoul Frenzy slow increased by 5%. L20 Evasion talent replaced with +15% Infested targeted movespeed+health.

Luna - Shard rework - targets struck by Lucent Beam increase Luna's attack damage by 15 for 12s. Lunar Blessing is now global at night (!) and bonus damage changed (+1/-1/-5/-7??). L15 lucent beam talent cooldown nerfed by 1s. L20 night vision talent replaced with "2 moon glaives fired at Lucent Beam target" (not eclipse targets) (!!)
Lycan - Base movespeed lowered by 10. Summon Wolf resistances lowered by 30/20/10/0%. Cripple now stacks, fade delay from Permanent Invisibility increased by 0.3s. Howl is now global when cast at night. L25 shapeshift crit talent changed to "Howl reduces total attack damage"

Magnus - Base Mana regeneration increased to 0.5. RP cooldown lowered by 10. Slow duration from Horn Toss increased by 0.75s. L15 strength talent replaced with +12 strength per hero hit by RP (buff lasts 15 seconds.)
Meepo - Earthbind cooldown adjusted -10/-6/-2/+2s. Ransack creep lifesteal lowered by 1. Dig has no channel time and applies instantly, cooldown decreases by 10s, health restore decreased by 20%. Level 25 health talent replaced with "Pack Rat" (can equip any item into the Neutral Item slot.)
Mirana - Agility gain lowered by 0.3/level. Starstorm secondary search radius increased by +125. Leap speed buff increased by 1.5s, shard damage wave radius and speed improved. L10 leap talent distance increased by +25. L20 mana break talent replaced with +35 damage.

Naga Siren - Ensnare cooldown reduced. Scepter causes the spell immunity piercing now, and can hit immune units (including during Song.) New channeled ability "Reel in" that drags ensnared units towards Naga Siren. L10 Movespeed talent changed to Ensnare cooldown, L20 Rip Tide hit count changed to +500 Song radius.
Nature's Prophet - New Shard gives Curse of the Overgrowth, targets a large area and applies a reveal+slow+DoT to any enemy hero that scales for any tree or treant nearby, 6 second duration. This shard is bullshit.
Night Stalker - Void scepter stun buffed by 0.2s. Fear adjusted by +0.5/0/-0.5/-1s duration. 15 talent changed from movespeed to 15% status resistance (both with Hunter in the Night active)

Ogre Magi - Health regen down by -3/sec (and there was much rejoicing, here.) Armor down by 1. Base damage up by 20. Ignite deals one less tick of damage total but ticks begin 0.1 seconds after colliding with target.
Omniknight - W now dispels him as well as his target. Hammer of Purity buff to manacost decreased by 10/15/20/25. Guardian Angel duration nerf at levels 2/3. L20 Heavenly Grace talent nerf by -1 strength/Health regen per debuff.
Oracle - Slight manacost reduction on flames. Level 1/2 of ult lower cooldown. +10 HP/sec on Rain of Destiny. Level 10 talent changes, slightly more root on Fortune's End on one and Intelligence buff replaced with extra armor during ult. Level 15 talent ult armor replaced with added 80 damage to Fortune's End.
OD - Mana talent at 15 replaced with longer cast range on Imprison, level 25 spell lifesteal talent replaced with -1 minute cooldown on Sanity's Eclipse.

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[Rock and Stone]
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