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TopicPost Each Time You Beat a Game: 2022 Edition Part II
RyoCaliente
11/03/22 2:25:52 PM
#82:


SpoinkRulezz posted...
Yeah, overall, fun experience. I always notice I enjoy the first half of a pokemon game more than the second, as long as I have Pokemon from my team to evolve it feels like I have something to work towards.

I've noticed this for myself as well. I generally find that once my Pokmon are fully evolved, I'm ready to take on the E4 and be done with the game.

Lost Planet 3 (Steam)

Lost Planet 3 is a video game. It's okay.

If that sounds like an underwhelming intro...then I agree with you. It's just that Lost Planet 3 is one of those games that doesn't really sit with you. It's not a bad time; there were some frustrating moments, but every time I was done I felt fine. I also never had the feeling of desperately wanting to play more though. It's one of the most middle-grounded gaming experiences I've had.

The game stars Jim Peyton who is headed for E.D.N. III, a frosty planet, to mine for T-Energy to solve the energy crisis back on Earth. While the premise is simple, the story is one of the better parts of the game; there's a few nice surprises along the way, Jim Peyton himself is written quite well, and the plot keeps you engaged with what's happening all throughout. Tonally, the game does feel somewhat odd. The setting and situation at hand would seemingly lead to more serious and desperate situations, but most of the crew that man the home base are kind of goofy and weird. There's Gale, a young guy who's in charge of your machine and is pretty hyper, a crewman constantly on the lookout for the warmest spot in the base, a kooky scientist, a pair of engineers where one only ever mumbles,... The actual plot never turns goofy, but all the writing around it definitely takes a less serious tone.

Gameplay-wise, Lost Planet 3 is a bog-standard third-person shooter. There's a cover system, but it's only relevant in specific encounters; the majority of the enemies you'll face without any cover, and it doesn't feel like a huge loss in those scenarios either. What is not bog-standard in games however, is the Rig.

See, Jim Peyton doesn't mine with a pickaxe. He uses...well, he uses little posts that absorb energy, but to get there, he uses his Rig. The Rig is basically a big, lumbering machine. Think a Gundam if our current engineers had to seriously build one. Yes, the Rig unfortunately is as lame as it sounds. It's clear that the designers wanted the Rig to be a core aspect of the game, but it just doesn't really work. It's very slow; I wouldn't say that you as a person are faster than the Rig, but it certainly feels that way, so every time you're traversing areas it just feels like it takes forever.
This is exacerbated by fights in the Rig. Whenever you encounter normal enemies (the alien Akrid, endemic to the planet), you can try to kill them with your Rig or get out to shoot them. Shooting them is much quicker and easier; it's not that the Rig doesn't do damage, it's just that hitting them when you're so slow is just a major pain in the behind. Once you encounter bigger Akrid however, you'll generally be locked in your Rig, leading to a fight. These fights generally turn into QTE-events; you block a few attacks, then a scene happens where the Rig grabs the pincer/stinger/arm that was attacking it, you hold it up, and then you use your drill or welder to deal damage. You repeat this a few times, and the enemy Akrid dies. None of these encounters are thrilling; they just feel like a chore. These Rig fights also have problems throughout the game; you can pick up parts to improve your Rig, but at the start, you are not very tough, and the chance of the Rig going down are pretty high. Later on, you'll have gotten a few upgrades like a welder or a shock-claw, but these are tied to story progression, so it's very easy to forget you have them, can use them for combat,...or what button they're tied to. I don't have a perfect memory, but it hasn't happened to me before that I've had to check my keyboard config in the penultimate boss fight.

Technically, the game is okay. I enjoyed the snow planet setting; while snow areas generally get boring after a while, I feel the design of E.D.N. III had enough variety to not have me bored throughout. There's also some great sound design when you're navigating Akrid nests, as it sounds very gross, and icky, and intense. The game does a really good job of tensing you up in areas, potential dread around every corner. It's not a horror game, but it takes inspiration from them for some parts, and the sound is a big part of it. I did have to turn off the Rig radio though; country rock only? No thanks.

All in all, if you just want an enjoyable third-person shooter, you could do quite a lot worse than Lost Planet 3! You could, however, also do better.

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How paralyzingly dull, boring and tedious!
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