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TopicVirtue's Last Reward playthrough topic
andylt
12/04/22 5:24:50 PM
#52:


OK, I see that the flowchart updates when I can now solve a lock. The injection gun doesn't work on Sigma's 5 minutes left to live, so either it was already used in that timeline or nobody went into that room. It does however solve the lock of K and Phi needing to be saved, despite Clover explicitly stating that there's only a single dose of neostigmine. I play the scene anyway, Sigma figures out that K took his own key and killed Dio while pretending to be asleep. I'm... disappointed I missed that one. I think I even noted his key was missing from the safe lol. Props to Sigma for doing the calculations while on his deathbed.

K confirms he killed Dio in retaliation for Dio murdering the old woman, who was his motherly figure. Can't say that one is a shock. Though he does reveal that the woman came 'here' when he was 18, and Sigma takes off his mask to reveal his face. Not a robot face as I expected... well, not in the sense of G-OLM's, but Sigma's own face stares back at him. Are they both robots, or clones, or clone robots, or robot clones? Who knows. But K gives us a code and seems to be very aware of the multiple games being played, though he may have realised that only when his memory started to return.

K's ending done, we have no routes open to us that don't involve 'betray'. I head back to the top and pick the only option I hadn't yet, betraying Luna at Phi's word. Can't say this one feels good. After visiting the pantry (I think there's only one puzzle room left to us now), Alice and Luna die again and Quark disappears. Phi asks me to betray Clover so we can all get out of the building, and I consider it but ultimately decide to stay true to my word. Clover is grateful and Phi is understanding, but the game ends there. Of course I immediately head back and betray her then, which the game tries to make me feel bad about. Not gonna work game, there's no more ally paths for me to take!!

I have to admit, finally stepping through the #9 door is exhilarating. New surroundings, new music, all the wonder and potential of it all. Part of me expected us to be locked in the room outside, or immediately get put under to restart the game, but we do in fact manage to reach open air. We escaped! And we're on Earth! Under a Lunar eclipse at that. A different Phi seems to jump into current Phi's body from a different timeline (her words), so I guess timelines are back on the table and this isn't an endless repeated loop of clones and robots >_>

She demands the deactivation code for bomb #0. I guess there's one we haven't yet found! #3 is in Crew Quarters, #2 is in the Treatment Room, and #1 (which we have the code for) is in the B Garden, if I recall correctly. I'm surprised these bombs are being treated as a massive deal given all the global sci fi shenanigans we have to deal with, clearly there's more to discover here. Dio gives her the code, and we also get the 25 digit key for the memory card (woo!) and his backstory. Whew, this is some deranged cult shit. Guess there's no redeeming Dio, he's been indoctrinated into this death cult since birth. One thing I note during Dio's explanation is his mention of 'divorcing the soul from the body' to cleanse it- this is very reminiscent of Quark's words when he was ranting with Rad-6. Not sure how this could connect, but it can't be a coincidence.

The three of us head to the nearest shelter, and this route ends here, under the red moon. Well, we did it. We made it out of the Nonary Game, and some ideas have seemingly been taken off the table- we're not in space, this isn't an endless string of games in the same timeline, and Dio isn't secretly a great person. I suppose I could look up the IRL dates for total lunar eclipses and try to figure out the exact date in the future that we're talking about here, but that would probs be taking things a little too far. 4 character endings down :O

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