LogFAQs > #970278019

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TopicPost Each Time You Beat a Game: 2022 Edition Part II
KCF0107
12/19/22 5:16:12 PM
#160:


New Pokemon Snap (Switch)

After usually going through none or one of these every year, this was the sixth photography-centric games that I have gone through this year, and I would rank it either 4th or 5th. More often than not, the first time through a course was great. I have played one Pokemon game in the past 20 years, so fan service doesn't apply to me, but they did a great job at making each initial run engaging and pleasing to the eye. The rocky and marine areas were the clear standouts to me because they were less cluttered and I don't know, seemed to be cooler and more memorable on multiple fronts.

The main problem is that the game is padded a lot. It should have been half the length, and because the sense of progression is warped, it makes what should be a fun and relaxing activity into more of an exhausting exercise. They don't give you various start points when you revisit an area, the very late-game addition of a turbo function is not very useful, and just in general there's a distinct accessibility/quality of life features for an on-rails game like this that forces you to go through levels over and over for arbitrary reasons.

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