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TopicPost Each Time You Beat a Game: 2023 Edition
Simoun
01/16/23 1:35:05 PM
#27:


Young Souls (PC)

When I was looking into how much TMNT sucked last year, I was told that this was a better alternative. And it is. It's not without its flaws, but it's a rather enjoyable game that plays just right and it's got a nice story too. I'm actually glad the plot didn't go down the usual cliches. It's war basically and the game manages to find a balance between "War is evil and people die." and "Let's beat up everybody for peace and justice."

I recommend you play this game on the hard setting (as mentioned in the game to be the way the devs intended). The combat isn't that deep but the options are nice. One thing you'll have to get used to pretty fast is the parry system. And btw if you hate parrying that's fine too but you should probably play on "balanced" mode to save your sanity. One thing to note is that this game is not a roguelike so the game has a definite end or rather a definite path you should follow depending on exp points accumulated. This also means that the game doesn't outstay its welcome and ends just when things start to get stale.

The few flaws in this game are just nitpicks. Design decisions mainly probably remnants of what the game was intended to be. For example, there are explorable places in town but you only really need the 1 or 2 spots. Checkpoints line every room including treasure rooms...places you'll drop by to get the big loot and never come back again. So if that were the case why not just put the treasure in the boss room when the fight is over. Why can I teleport here? It's not like I can backtrack either. Rapid clicking minigames tied to extra stat growth. And then there's the ITEM GET screen popping up in your face if you've picked something up the first time. But it keeps happening even as you spend those resources.

Apart from that, one thing I will say is the game kind of started faltering in terms of balance but it ends before you can really do anything about it and with no NG+ I wonder about the weapon system sometimes. Ya see, you get your 3 basic stats (str, def, special) but. Every weapon has their own attack stats. So, in the end you'll just gun for the weapons with the highest attack like why even have stats at all? There's a game-spanning sidequest that has you collecting 4 Legendary Weapons. The first and last one are enough of a dealbreaker to carry you throughout the game early and late respectively as long as you upgrade them to the max and you will want to because resources are scarce despite encouraging crafting and grinding in this game. The fact that those gamebreaking weapons can carry you roughly 3/4s of the game questions why collect weapons at all.

Anyways that's it. My first true good game of the year. Very solid and I hope people give it some love it only has Very Positive reviews on Steam right now.

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