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TopicWhat are some games with alternate win conditions?
ParanoidObsessive
02/06/23 10:41:47 AM
#33:


Lokarin posted...
What are some games with alternate win conditions?

I was going to ask whether you just meant video games or if board and card games were included, but everyone else seems to be going with the more general answer anyway.

Just specifically for games, I'll throw Shadow of Destiny (or Shadow of Memories outside of the US) into the mix. You get radically different endings based on which actions you take during the game (and which you miss), and you pretty much have to play the game multiple times and get multiple endings just to figure out what the hell was going on with the plot. And after you've done that two extra endings get unlocked that are sort of meta and bypass the plot entirely.

It's the same sort of thing Nier: Automata did later on.



Sahuagin posted...
having strong deja vu here... I think we've had this conversation before

We probably got the alternate win condition for the topic last time.



Lil_Bit83 posted...
Maniac Mansion

Fantastic game. And it was always neat that there were different ways to win depending on which kids you started with. Even if the way the game was designed meant nearly everyone was taking Bernard and Razor.



Count_Drachma posted...
If your opponent runs out of cards is a rule in a lot of CCGs.

A lot of card games also add alternate win conditions after the fact.

As an example, Legend of the Five Rings starts out with four different ways to win (Military, Honor, Dishonor, Enlightenment). But then a later set added an ending where you play all four walls of the capital city and win. And another one where you have to open (ie, play) a set number of Black Scrolls. And other one where you basically become an Oracle of the Elements.

Meanwhile, Magic: The Gathering has killing your opponents as the main win condition, but milling your opponent's deck down to nothing was a popular strategy right out of the gate (and I've had it done to me via land destruction stun-lock + milling, which is annoying as hell). And right from the very beginning it also had cards that created alternative win conditions, or just had effects like "Your opponent automatically loses the game in two turns." (Not to mention asshole combos like Lich/Mirror Universe.)

Then later sets included even more special conditions, like Coalition Victory - where if you have a Land and a creature of each color, you automatically win (and I've lost to this one as well). Or creatures that hit you with poison counters (lost to that one as well). Or creatures that effectively Deathtouch the other players (ie, if they do any successful damage, the other player instantly loses). Or stuff like Darksteel Reactor (which charges up over time, and if it hits a certain number of counters, you auto-win).

Magic is kind of crazy for that sort of thing.

And then, of course, there's Yu-Gi-Oh, and it's infamous stuff like Exodia.

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