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TopicMercenaries 5 Test Run, Week 2 Results: Outnumbered, Outgunned
KanzarisKelshen
02/26/23 6:50:01 AM
#29:


Lopen posted...
So I looked through the rules and the only place I was able to guess how much AP you get is from a section on bounty hunters where it said something about 2 AP

Do you just get 2 AP then unless you reinforce/bounty hunt? Am I missing something?

No, players have 3 AP right now. It's not in the rules because the test run is using a modified prototype, with the rule changes put in the discord. The rule changes were as follows:

-Players will start with 200 GP to make purchases with.
-To allow players to actually experiment with upgrades, EXP gains will be doubled. Losers will receive 10 EXP per week, while winners will receive 20 EXP per week.
-Likewise, infra gains will also be doubled, and set at a static 3 Infra baseline (so, 6 in practice) instead of ramping amounts of infra gained over time. It should be possible to buy a few mercenaries before the end. This includes the close match bonus, so losers in close matches will gain 2 infra instead of 1!
-We will conduct a 'Week 0' on Monday of next week for players to buy Week 1 mercenaries on. Peacetime will last 48 hours, and during the latter 24, mercenaries will be integrated into teams, allowing Peacetime abilities to be used.
-Players will bid for declaration order priority on Monday, to determine who will declare first. Any amount of GP may be bid to secure a higher spot on the hierarchy, and any player may declare on any other player. After week 1, declaration orders will be adjusted based on win-loss record, with players with less wins given a higher spot. In the event of a tie, head-to-head record will be used if appropriate, and otherwise ties will be broken by number of votes received, then remaining GP, then a coinflip.
-Players will have 3 AP to spend on the first cycle before Reinforcement, and 4 AP on the second.

We're doing some tweaking of the last bullet point, though -- specifically, we'll likely be keeping AP capped at 3. We want to see if maintaining the same level of AP but having more mercs available helps with the concerns of ability sameyness, specifically.

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