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Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 1:19:20 PM
#19:


Lopen posted...
I feel like Alucard just wins here buffs or no buffs but what buffs are we specifically talking about itemized.

Also does Link have anything relevant here in terms of utility.

-Chrono Drive: Teamwide speed and movement range up. Joshua starts battle with this on automatically.
-Chrono Break: The reverse of the above, debuff.
-Chrono Burst: Quick type effect, take several actions instantly.
-La Forte: Teamwide ATK up in a very large aoe.
-Crest: Teamwide DEF up in a medium aoe.
-Adamantine Shield: One shot physical immunity. Completely no-sells an attack no matter how big it is, as long as it's physical.
-Earth Pulse: 25% max HP regen for a few turns.
-Adamantine Order: 50% damage taken reduction for a few turns. Stacks with Crest, IIRC.
-Shadow Formation: 50% Delay Reduction (how fast actions that have a buildup time, like powerful spells, resolve) for a few turns. Distinct from Chrono Drive.

In addition, their attacks dish out a wide variety of status effects just as a matter of course. They are...

-Ivy Nail: Moderate earth damage, 50% chance of poison, 50% chance of petrify.
-Megalith Fall: Significant earth damage, inflicts DEF Down on top guaranteed.
-Gravion Hammer: Massive earth damage, heavily debuffs speed and movement range, guaranteed.
-All fire arts: Various chances to inflict Burn, which is a heavy DoT. Zeruel Cannon, the strongest one, has 100% burn chance.
-Air Strike & Aerial Dust: Air damage (minor and major, respectively) plus chance to inflict blind and guaranteed blind, again respectively.
-Nemesis Arrow & Ixion Volt: Air damage (moderate and massive), plus small and very high chance to inflict Seal (can't use physical attacks or techniques, wears off fairly quickly), respectively.
-Soul Blur: Minor Time damage, plus 50% chance to inflict Nightmare, which is a sleep effect that transforms into a random other debuff when the target wakes up.
-Joshua's physical attacks: 95% chance to inflict random debuffs, including those above. Both basic attacks and his physical techniques can do this.

If this seems like a very long list you'd be right. Pretty much every offensive move in the Cold Steel series does some kind of debuffing double duty. The Brights have a very large 'ruin this dude's day' kit. Uncertain how well these will work vs Link and Alucard once battle is joined, but they're very good options.

As for Link, he has three notable tricks up his sleeve utilitywise:

-Daruk's Protection: Omnidirectional invulnerability barrier for two hits (IIRC), but only as long as he's actively defending (shield raised). Visible around him as a ruby crystalline shell, similar to how Nayru's Love looks in OoT but red.
-Magnesis: Can pick up metallic objects that aren't held and move them around and throw them.
-Stasis: Short temporal freeze on one target, goes away if they are hit immediately. Has a cooldown.

If the first strike doesn't disable him or leave him too busy defending himself to reach for his Sheikah Slate (basically a tablet he uses to activate the latter two moves), he can make things kinda lopsided, so that makes the opening ambush particularly important.

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Shine on, you crazy diamond.
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