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Topic~FIGHT!~ 2B vs. Sol Badguy
Kamekguy
03/28/23 10:03:48 PM
#17:


So, in the interest of getting actual points to talk about:

Sol is really quite strong. There are caveats to his best power and speed feats - "caught up to a missile" is relative to the missile being shot out right as he reaches the end of the silo and "blew a hole in a thing so powerfully he could create a pocket dimension" is true... as the conduit for a dude who basically had free manipulation the metaverse behind reality. The fact that Sol was trusted to do both of these is a good good showing for him - like where ICBM's failed, Sol Badguy punching something really hard succeeded. For a general idea of his relative movement speed, check out 2:05 here for a real-time FMV of him moving rather than numbers. For strength, the previously-posted "throwing around a big statue of President Lincoln" will do. Keep in mind he's taking out, like, the entire Secret Service there.

https://youtu.be/Pi_RtJvcr2I

If he touches 2B with a relatively strong hit, she's getting dumpstered. The issue would be actually touching her.

2B is not going to make being touched easy, if at all. This is the first boss of Automata.

https://nintendoeverything.com/wp-content/uploads/NieR-Automata-Engels.jpg

2B individually cuts off some of its limbs before getting into her flight unit and taking the thing on. Namely, she takes direct hits from lasers the size of Engles' head (see: bigger than her, by quite a lot) and is able to go head-to-head with its arm, which is basically a giant sawblade. She can't take MANY of these hits... but let's go over some of the stuff she's got:

-Offensive Healing: Any time she lands a blow, she's healing 30% of whatever she dishes out.
-Evasive System: Passive bullet time whenever a projectile gets near her. If it's less than an actual bullet, she's probably dodging it.
-Bullet Detonation: If she shoots a projectile, it explodes. To damage the one who tossed it out or anything in range.
-Continuous Combo: She can focus on swiping with her blade and dodging at the same time. Literally devoting some processing power in her CPU to do both simultaneously.
-Overclock: Witch time. It's just Witch Time. It's specifically described as slowing down time for a few seconds on a close dodge.

But these just allow her to be functional. She's what you expect from a spectacle fighter, big combo machine and all that. What sets her apart is her support pod. Pod 042 provides constant, uninterrupted machine gun fire through the entire match, no reloading or anything, just constant bullets. But it also has ALL of its programs, which allows for:

-Big laser beam that shreds bosses, ends up going clean through a robot over twice the height of 2B, which was made of the corpses of similar combat models.
-Barrier that blocks melee attacks
-A scan pulse that detects all enemies and allows 2B to slash all of them faster than the eye can keep up with.
-Wire that grapples you directly to your target (it's just Snatch from DMC, you know it)
-Decoy hologram 2B
-Time distortion field to slow opponents
-Gravity well that does not damage, but causes all enemies in the vicinity to hover helplessly before her.
-Missiles, Chain Lightning, Bombs
-Healing circle
-Constant pulse scan of the area

Now, not all of this will necessarily be effective against Sol - he's fought against time manipulators before and has managed to land his share of punches in spite of that. What matters is that 2B is 100% controlling the pace of most of her encounters. If Sol makes even one mistake (and he HAS made mistakes - Guilty Gear continuing to happen proves that he can make mistakes), 2B can likely regenerate to full as long as she doesn't take a direct killshot, and will be dealing CONSTANT pressure on a guy who's been most used to recovering with a healing factor rather than dodging. And he's plenty tanky, sure... but it's gonna add up if he doesn't land the killing blow, and 2B has so MANY different ways to trip him up.

... with that said, yeah, if he gets that blow? 2B isn't the most durable in the world. Durable, sure, able to dish out damage, definitely, but she's much better at avoiding pain or taking explosions than she is concussive force. At the very worst, she can self-destruct and almost ensure a draw (her self-destruct is real good), but if Sol knocks the girl's head off her shoulders... that's a big problem.

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